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  • 0530-3

    FocusPocus认证论文
  • 05-30-4

    Mental Effort and Familiarity introduction_A
  • 0603-2

    脑电生物反馈辅助治疗广泛性焦虑的临床观察
  • 0530-12

    脑电生物反馈辅助治疗广泛性焦虑的临床观察
  • 0530-12

    脑电生物反馈疗法治疗焦虑症临床研究
  • 0530-9

    脑电生物反馈疗法干预高三学生考试焦虑效果评价
  • 0530-10

    脑电生物反馈治疗注意缺陷多动障碍儿童的临床效果分析
  • 0603-2

    脑电生物反馈治疗注意缺陷多动障碍儿童疗效分析
  • 0530-12

    脑电生物反馈治疗注意缺陷多动障碍儿童130例疗效分析
  • 0603-4

    脑电生物反馈治疗小儿多动症的评价与护理
  • 0530-2

    脑电生物反馈治疗儿童注意缺陷多动障碍的跟踪研究
  • 0530-10

    脑电生物反馈治疗儿童注意缺陷多动障碍46例
  • 0603-4

    脑电生物反馈治疗中学生网络成瘾的效果观察
  • 0603-2

    脑电生物反馈对诊断的治疗儿童注意缺陷多动障碍的临床探讨
  • 0603-4

    脑电生物反馈仪测试和治疗儿童多动症的临床分析
  • 0530-9

    脑电反馈治疗注意缺陷多动障碍儿童的有效性分析
  • 0604-7

    脑电反馈治疗儿童注意缺陷多动障碍的疗效初探
  • 0604-6

    脑电反馈治疗儿童注意缺陷多动障碍的疗效
  • 0530-11

    脑电反馈治疗儿童注意缺陷多动障碍的对照研究
  • 0605-5

    神经生物反馈治疗ADHD的历史和展望
  • 0604-4

    注意缺陷多动障碍的脑电生物反馈治疗
  • 0604-3

    应用脑电生物反馈仪诊断和治疗儿童注意力缺陷和多动症
  • 0604-2

    儿童注意缺陷多动障碍脑电生物反馈治疗后心理行为干预的作用
  • 0604-1

    儿童多动症神经反馈治疗研究进展

    探讨脑电反馈治疗注意缺陷多动障碍(ADHD)的有效性及特点

  • 0603-4

    Psycho-Physiological Measures for

    With a focus on presenting information at the right time, the
    ubicomp community can benefit greatly from learning the
    most salient human measures of cognitive load.

  • 0603-3

    MODELLING USER ATTENTION FOR HUMAN-AGENT INTERACTION

    In this work, we propose a design for a user attention model featuring three core components.

  • 0603-2

    Evaluating a Brain-Computer Interface to Categorise Human Emotional Response

    Abstract—The aim of this study is to evaluate NeuroSky’s
    Mindset headset as a minimally invasive method of measuring
    the attention and meditation levels of a subject. Two
    psychologically-based tests were conducted to assess the
    suitability of the headset to measure and categorise a user’s
    level of attention and meditation.

  • 0603-1

    A Method of Controlling Player Interest Levels in Single Play
  • 0530-12

    Brainsic_Development-_Doc_V2

    Brainsic is a game employing human biofeedback detection to be launched on the Wii
    console with a PC prototype.

  • 0530-11

  • 0530-10

    dr_yasui-ntt
  • 0530-9

    Tentative Recommendations
  • 0530-8

    Final_Project.pdf
  • 0530-7

    final_report.pdf
  • 0530-6

    Gibert2009

    In this paper we describe a way to enhance human
    computer interaction using facial Electromyographic
    (EMG) sensors.

  • 0530-5

    HANDS-FREE, HEADS-UP CONTROL SYSTEM FOR UNMANNED

    This paper describes work to develop a hands-free, heads-up control system for Unmanned Ground Vehicles
    (UGVs) under an SBIR Phase I contract.

  • 05-30-4

    hcmdss11_ucla

    Fall is the prevalent issue among the elderly, and fall risk assessment and prevention are very important.

  • 0530-3

    IJHCI-11

    New method of blinking detection is proposed. The utmost important of blinking
    detection method is robust against different users, noise, and also change of eye
    shape.

  • 0530-2

    PIN Generation Using Single Channel EEG Biometric

    This paper investigates a method to generate personal identification
    number (PIN) using brain activity recorded from a single active
    electroencephalogram (EEG) channel.

  • 0530-1

    音樂要素對腦波遊戲操作績效影響之研究

    “意念遊戲”是一種以玩家腦波進行控制的新一代遊戲介面模式,近年來,腦波應於遊戲上已在各個展覽展示了此種技術,並且受到各大遊戲開發商的注意。玩家情緒可以藉由音樂來引導,不同的音樂可以引導到完全不同的情緒上。

  • 人际

    A Study on New Gameplay Based on Brain-Computer Interface
  • 生物

    6應用眨眼控制結合電腦遊戲、科技輔具與環境控制之人機界面

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6應用眨眼控制結合電腦遊戲、科技輔具與環境控制之人機界面